It was a bittersweet anniversary for Battlefield. This weekend will mark 20 years since the legendary war shooter series first landed on the beaches of Normandy and the DVD players of thousands of PC gamers with Battlefield 1942. DICE has every right to doing a bit of the occasion and he duly did, reflecting on the good times, ignoring the kind of shitty times he’s going through right now, and looking ahead in a way that leaves me with a unsuspecting.

Rounding out the 20th anniversary celebrations, the show’s general manager, Byron Beede, made an announcement that covered quite a bit. that he’s formed a new studio, Ridgeline Games, led by former Halo designer Marcus Lehto, which will be working on a new “narrative campaign” for Battlefield (which won’t be part of Battlefield 2042). At the same time, Ripple Effect Studios “is creating an all-new Battlefield experience that will complement and build on the foundations of the series.” That leaves the core Battlefield team at DICE to “continue to develop Battlefield’s one-of-a-kind multiplayer suite.”


Before we continue, can we all take a moment to collectively wince at the clinical reference to the multiplayer Battlefield experience (you know, the real game!) as a result?” It feels like the game has been condensed into a collection of lackluster writing programs from the mid-2000s, and doesn’t exactly fill me with confidence that the current management there understands what has kept the series going since the turn of the millennium when so many others fell face down into the earth.

It sounds like a lot of mysterious new things, all of which will be frozen in a “connected battlefield universe”. Frankly, that sounds a bit worrying, as it will involve a lot of greyed-out menu options that won’t be unlocked until you redeem your money for ‘Battle Tokens’ or ‘Dog Tags’ or whatever. game currency in a full-on service game Battlefield would be called. Amidst all these projects and spooky new concepts, it looks like Battlefield – such a majestic yet simple idea that involved two teams of 32 people each fighting for dominance on richly realized battlefields – has been lost, trampled on in a buzzword blitzkrieg.

Related: Battlefield Unveils Story-Focused Studio Led by Halo Veteran

The announcement also further mentions that DICE creative director Lars Gustavsson, who has been with the company since the days of Battlefield 1942, would be leaving after 22 years. This marks the last of the DICE-Battlefield old guard to come out – a massive exodus that began sometime in the wake of Battlefield 1 in 2017 (with a tangible and most would say negative change in the identity of the series since during) . Moving the franchise forward into the future will be left to former Call of Duty bosses Byron Beede and Vince Zampella, which probably sounds a lot more exciting to investors and shareholders than those of us who have been with Battlefield from the start. .

Finish the old and make way for the new at DICE. The problem is that everything DICE has done in recent years has taken the show further and further from its roots, and perhaps on its 20th anniversary it would have been better to reflect on what really made the show great over the years. rather than bombarding us with a bunch of nebulous marketing talk and the sobering news that a franchise veteran is leaving.